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1. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: NoLife NoFriends StillPosting wrote: its pretty sad that this suicide ganking activity has grown to be so popular. I guess I can't blame people since its one of the only high profit, low cost, zero risk activities in the g...
- by Marc Callan - at 2014.08.20 12:27:00
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2. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
Enrique d'Ancourt wrote: Marc Callan wrote: Gang, there's plenty of threads around to argue the pros and cons of player suicide ganking. Any chance we could avoid getting this thread flooded with the same old argument? The point of this s...
- by Marc Callan - at 2014.08.20 09:36:00
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3. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
Gang, there's plenty of threads around to argue the pros and cons of player suicide ganking. Any chance we could avoid getting this thread flooded with the same old argument? The point of this suggestion was simple: if abrupt, costly death is o...
- by Marc Callan - at 2014.08.19 06:03:00
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4. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: When I started I was given a ship and 5000 isk and told to get on with it. When I died Aura laughed at me and called me a clumsy pilot. Good times. "Those were the good old days ... I hope they never come again!" - W. C. Fields
- by Marc Callan - at 2014.08.18 15:09:00
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5. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
NoLife NoFriends StillPosting wrote: its pretty sad that this suicide ganking activity has grown to be so popular. I guess I can't blame people since its one of the only high profit, low cost, zero risk activities in the game. Pretty disgusting...
- by Marc Callan - at 2014.08.18 14:54:00
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6. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
That's in one of the military career missions, I think, and you're told up front that your ship is expendable. My idea is that the lesson might be more memorable for new players if it comes as a shock and a surprise, including the pod kill, while ...
- by Marc Callan - at 2014.08.18 14:29:00
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7. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
Most of you remember the initial chain of missions you got when you first started EVE, right? Go out in your pod, collect your first rookie ship, then get your first weapon, your first defensive module, and begin working your way up from the botto...
- by Marc Callan - at 2014.08.18 14:12:00
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8. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
...oh, wait, I looked at the meta-4 bulkhead, ran the numbers, and it looks like the MWD/50k cargo/200K EHP Orca can still be a thing. It'll just need my Orca pilot to train ICS V, and since that pilot's also a booster, that's a beneficial skill i...
- by Marc Callan - at 2014.05.14 11:38:00
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9. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Ouch. I just realized that there's one edge case that would get hurt by a cargohold penalty to bulkhead modules. An Orca flown by a pilot with ICS IV, with two T2 cargohold rigs and a T1 ACR, can do the DC/bulkhead hull tank, fit a MWD for pulse-...
- by Marc Callan - at 2014.05.13 22:06:00
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10. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles, since those missiles have always been secondary weapons on the Rattler, and cruise missiles would shoot out beyond the Rattle...
- by Marc Callan - at 2014.04.14 15:05:00
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11. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
This may sound very silly, but there's a borderline-OCD voice in my head wailing about the Rattlesnake's launcher mounts being lopsided with the new setup. Functionally, though, I'm really liking the changes.
- by Marc Callan - at 2014.04.14 14:42:00
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12. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
I'm going to miss my sentry Gila setup, but if that five-hundred-percent boost to medium drones isn't a typo, that could be a very interesting bonus setup ... especially with the added CPU, which the Gila needed rather desperately...
- by Marc Callan - at 2014.04.07 15:58:00
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13. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: What's the lock range on a Condor? 'Bout forty km baseline, assuming good skills and fleet boosts and no SeBo or SigAmp. ETA: sorry, my sarcasm detector's in the shop. It got overloaded in a Warfare & Tactics discussion.
- by Marc Callan - at 2014.02.06 15:37:00
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14. Orca: Maint Bay Change + Ore Hold Buff - in Player Features and Ideas Discussion [original thread]
Fundamentally, the proposed change in the OP will break more than it fixes. There would have to be a means in place to transport fitted ships from place to place before that ability gets taken away from the Orca. Restriction to mining ships may wo...
- by Marc Callan - at 2014.01.16 14:40:00
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15. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Jump Portal Tracker: will create bookmarks for the in-system location of any cynosural field deployed within its scan range (scan range can vary by meta type, with T1M0 default anywhere between 0.5 AU and 2 AU), and create bookmarks of any syste...
- by Marc Callan - at 2013.11.13 14:08:00
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16. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
The Meta-3 RHML is the "YO-5000". And it looks like, as with the RLML, it just needs the skill set for standard heavy launchers (plus Missile Launcher Operation III) for T1, and Heavy Missile Specialization for the T2 unit.
- by Marc Callan - at 2013.10.07 21:02:00
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17. Rubicon - Rapid Heavy Missile Launchers - Meta variants? - in Player Features and Ideas Discussion [original thread]
I'm personally looking forward to the introduction of the battleship-grade Rapid Heavy Missile Launchers with Rubicon. For battleships which use missile launchers as secondary weapons, it'll be a great addition so far as I can tell. I'm assuming ...
- by Marc Callan - at 2013.09.30 13:19:00
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18. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Marc Callan wrote: Andy Landen wrote: Marc Callan wrote: This is probably a variation of some dumb ideas that have been shot down before, but here's a rough proposal: Cloaking device reduces capacitor regeneration ra...
- by Marc Callan - at 2013.09.27 23:35:00
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19. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Marc Callan wrote: This is probably a variation of some dumb ideas that have been shot down before, but here's a rough proposal: Cloaking device reduces capacitor regeneration rate to zero, drains cap at approximately 1% ...
- by Marc Callan - at 2013.09.27 21:41:00
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20. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: CCP will solve the problem with the next expansion anyways, no? Short range Cyno jammer. \o/ That removes all the hot drops everyone was talkibng about, right? I think black-ops drops can bypass current cyno jammers; no...
- by Marc Callan - at 2013.09.27 15:21:00
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